Elusive for use with Team Arena.įour of them are new (2 from Pack 1 and 2 from Pack 2), while the other 4 are already included in ThreeWave CTF. The maps created were approved by Paul Jaquays, AstroCreep and Mr. These maps were made by various talented people in early 2001 for use with Quake 3 Arena. It does not appear in the original game presumably it was left out during development or was created after Team Arena was released and they forgot to include it in later patches. Beyond Reality is not included in the Single Player campaign mode.īeyond Reality II is an upgraded version of MPQ3Tourney6 (Beyond Reality) and it can be downloaded from here. If you had fun with these maps before, you are guaranteed to have a great experience again. Their architecture has been improved to facilitate team gameplay, accommodate the new game types, and introduce the expansion's new features (such as team powerups). These are modified versions of familiar old Quake 3 Arena maps. The Distant Screams map is so enormous that it is not included in the Single Player campaign mode. These maps are intended for very large teams, and are ideally played with at least 10 players/bots per team. Terrain maps are a special category - they are huge outdoor areas, featuring natural scenery (including rocks, rivers and trees) and small fortresses serving as team bases. The new maps are designed for small and medium teams (3 - 5 player/bots) and showcase the new features of the Team Arena engine, such as skyboxes. This is where most of the action in Team Arena takes place. While the gameplay remains unchanged, the architecture is more imaginative and unusual. These new standard maps are the home of two new bots introduced in Team Arena: Fritzkrieg and Pi, as well as Janet and James, who have the appearance of team bots, but fight solo.
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